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	<title>Comments for The Graduate Mechanism</title>
	<atom:link href="http://www.benjaminchirlin.com/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.benjaminchirlin.com/blog</link>
	<description>a doe-eyed developer-designer in NYC</description>
	<lastBuildDate>Mon, 13 Jun 2011 21:24:32 +0000</lastBuildDate>
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		<title>Comment on Sweet Sweet Progress by Krupen</title>
		<link>http://www.benjaminchirlin.com/blog/?p=108#comment-49</link>
		<dc:creator>Krupen</dc:creator>
		<pubDate>Mon, 13 Jun 2011 21:24:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminchirlin.com/blog/?p=108#comment-49</guid>
		<description>Good luck!  You can do it... you&#039;re so close to the end!</description>
		<content:encoded><![CDATA[<p>Good luck!  You can do it&#8230; you&#8217;re so close to the end!</p>
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		<title>Comment on Alpha Presentation &amp; Great News! by BenC</title>
		<link>http://www.benjaminchirlin.com/blog/?p=58#comment-44</link>
		<dc:creator>BenC</dc:creator>
		<pubDate>Wed, 18 May 2011 14:18:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminchirlin.com/blog/?p=58#comment-44</guid>
		<description>Actually I&#039;ve had trouble finding him since the Alpha. I thought it would be easy to find a list of the PennApps teams and their members but it has proven illusive. He was part of a mobile tag game group I believe.</description>
		<content:encoded><![CDATA[<p>Actually I&#8217;ve had trouble finding him since the Alpha. I thought it would be easy to find a list of the PennApps teams and their members but it has proven illusive. He was part of a mobile tag game group I believe.</p>
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		<title>Comment on Alpha Presentation &amp; Great News! by Lu</title>
		<link>http://www.benjaminchirlin.com/blog/?p=58#comment-43</link>
		<dc:creator>Lu</dc:creator>
		<pubDate>Fri, 18 Mar 2011 13:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminchirlin.com/blog/?p=58#comment-43</guid>
		<description>Interesting! Who is this mysterious developer (if you can disclose)? :)</description>
		<content:encoded><![CDATA[<p>Interesting! Who is this mysterious developer (if you can disclose)? <img src='http://www.benjaminchirlin.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on About by Fatir</title>
		<link>http://www.benjaminchirlin.com/blog/?page_id=2#comment-41</link>
		<dc:creator>Fatir</dc:creator>
		<pubDate>Mon, 14 Mar 2011 23:29:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminchirlin.com/blog/?page_id=2#comment-41</guid>
		<description>Interesting site... I find the content useful.I in the beginnings of my website...stop by, check it out...leavew some input if you feel like it .Stay busy,Much success


Fatir</description>
		<content:encoded><![CDATA[<p>Interesting site&#8230; I find the content useful.I in the beginnings of my website&#8230;stop by, check it out&#8230;leavew some input if you feel like it .Stay busy,Much success</p>
<p>Fatir</p>
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		<title>Comment on OMG Objective-C is the WORST! by Lu</title>
		<link>http://www.benjaminchirlin.com/blog/?p=46#comment-21</link>
		<dc:creator>Lu</dc:creator>
		<pubDate>Fri, 25 Feb 2011 16:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminchirlin.com/blog/?p=46#comment-21</guid>
		<description>I imagine there&#039;s some sort of &quot;Hello World&quot; code that you can get running? Maybe you could move small parts of code from the non-functional UIKit tutorial and figure out where the bug is.

Through I guess scrapping it for Cocos2D is also a good solution, unless UIKit has some benefit you particularly need...</description>
		<content:encoded><![CDATA[<p>I imagine there&#8217;s some sort of &#8220;Hello World&#8221; code that you can get running? Maybe you could move small parts of code from the non-functional UIKit tutorial and figure out where the bug is.</p>
<p>Through I guess scrapping it for Cocos2D is also a good solution, unless UIKit has some benefit you particularly need&#8230;</p>
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		<title>Comment on Development Options by Joe</title>
		<link>http://www.benjaminchirlin.com/blog/?p=11#comment-5</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Fri, 04 Feb 2011 19:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminchirlin.com/blog/?p=11#comment-5</guid>
		<description>Ben try to get some simple examples and a framework working soon.

Also some simple sketches of what you want your visuals of your game to look like would be a nice post as well.</description>
		<content:encoded><![CDATA[<p>Ben try to get some simple examples and a framework working soon.</p>
<p>Also some simple sketches of what you want your visuals of your game to look like would be a nice post as well.</p>
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		<title>Comment on Development Options by Lu</title>
		<link>http://www.benjaminchirlin.com/blog/?p=11#comment-4</link>
		<dc:creator>Lu</dc:creator>
		<pubDate>Fri, 04 Feb 2011 00:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminchirlin.com/blog/?p=11#comment-4</guid>
		<description>You might want to also consider looking at some of the popular games out there, and see what they are using to back their physics. (I doubt they are rolling their own physics engines, right?) 

I particular like Finger Physics -- that game has some nice gravity and collision, if that&#039;s what you&#039;re looking for.

Also, I had a good experience using Box2D: http://www.box2d.org/ which is a 2D physics library. I used a Javascript port, but maybe there is an iPhone port  too.</description>
		<content:encoded><![CDATA[<p>You might want to also consider looking at some of the popular games out there, and see what they are using to back their physics. (I doubt they are rolling their own physics engines, right?) </p>
<p>I particular like Finger Physics &#8212; that game has some nice gravity and collision, if that&#8217;s what you&#8217;re looking for.</p>
<p>Also, I had a good experience using Box2D: <a href="http://www.box2d.org/" rel="nofollow">http://www.box2d.org/</a> which is a 2D physics library. I used a Javascript port, but maybe there is an iPhone port  too.</p>
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		<title>Comment on Development Options by Joe</title>
		<link>http://www.benjaminchirlin.com/blog/?p=11#comment-3</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Sun, 30 Jan 2011 16:24:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminchirlin.com/blog/?p=11#comment-3</guid>
		<description>http://iphone-3d-programming.labs.oreilly.com/

is also another good free source for programming opengl es on the iphone</description>
		<content:encoded><![CDATA[<p><a href="http://iphone-3d-programming.labs.oreilly.com/" rel="nofollow">http://iphone-3d-programming.labs.oreilly.com/</a></p>
<p>is also another good free source for programming opengl es on the iphone</p>
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		<title>Comment on Inaugural Post by Joe</title>
		<link>http://www.benjaminchirlin.com/blog/?p=1#comment-2</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Fri, 28 Jan 2011 20:46:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminchirlin.com/blog/?p=1#comment-2</guid>
		<description>Ben as a note too, not sure if I mentioned we do have pro copies of Unity in the lab now, and will have a pro copy for idevice dev on the mac in the lab</description>
		<content:encoded><![CDATA[<p>Ben as a note too, not sure if I mentioned we do have pro copies of Unity in the lab now, and will have a pro copy for idevice dev on the mac in the lab</p>
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